I stumbled across a nice website last week called Inter*activate* with 140 (or so) interactive Java-based activities for algebra, geometry, probability, statistics, etc. Many of the activities are modifications of other activities, but still there are at least 30 unique game-based activities here to help your students learn.

I particularly liked “Algebra Four” (a play on the game Connect Four). I am teaching my algebra students all about solving equations right now and this would give them some good practice. The student can choose the level of difficulty (one-step, two-step, distributive, etc.). So conceivably, a student could first play at the one-step level, then the two-step level, then add the distributive property, and work their way up. This is a two-player game, which is really the only drawback, as a student at home would have to play against themself (or convince someone else to play an algebra game with them… hmm… unlikely). I do like the timer, which would encourage the student to get faster at solving equations. And if a student doesn’t want to play against the timer, it could just be set for a high time.

Another nice game here is the “function machine” like we’ve seen in textbooks, only this one is really a machine where you (or the student) inputs values, and it (the machine) processes the values and outputs them. The “game” here is to guess the function. I could see using this one in a classroom when we talk about function notation, and writing out the function notation process of each “guess” and “answer” to the side of the projected machine. A small improvement on this game would be to show the function notation to the side and then run a version that would let the all-knowing instructor input “x” at the end of the game, to show that if you input “x” or “a” into the function notation, the function notation shows you exactly what happens during the processing.

One last gem from this site is Area Explorer, which shows the student a graph of connected, shaded squares, and asks the student to find the area and perimeter. What I like is that it emphasizes the underlying principle behind area and perimeter (area is counting unit squares in the interior of the figure and perimeter is counting unit lines on the perimeter of the figure). Our students today seem to often miss this concept alltogether and just want to boil everything down to a formula, so I think this would be a great activity to have students try on their own.

All in all… kudos to this site for creating some really nice interactive materials!

**Possibly Related Posts:**

- Bringing the Real World to Your Math Class Every Day
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- Level Up: Video Games for Learning Algebra
- Coming out of the Closet: I’m a Game Designer!

So glad you are enjoying the site! I am the project manager for the site.

Just to let you know with regards to the Algebra Four Game, there is also another activity called Algebra Quiz which has the same question generator but is created for a single user. You had noted in your post that a drawback of the activity was it is designed for two players… We had gotten that comment enough times that we created versions of those games for single player use as well.

Hence you noticed there are many activities which have similar interfaces yet are slightly different – for this exact reason. We take our users comments seriously and what often happens is they want an extra feature to accomplish their teaching goals or to make the interface more simple. One of the beauties of object oriented programming it offers the ability to make these sorts of changes without needing to rewrite a lot of code.

We appreciate your support and comments! Feel free to write us and let us know how we can be most useful to you. As you found, there is a link at the bottom of all our pages to submit comments and suggestions.

Sincerely,

Bethany Hudnutt

Yours blog wery good.

Im from Turkey.

my blog;

http://www.matematiketkinliklerim.com