Category: Teaching Math

AMATYC Keynote Notes: Challenge and Curiosity

In the 2016 AMATYC keynote, I covered three main themes: Interaction & Impasse (last post) Challenge & Curiosity (this post) Durable Learning Here are references and resources for Challenge & Curiosity: First, I have to point you to one of my favorite books on the subject, A Theory of Fun for Game Design, by Raph Koster. Quote from Game Design: “How do I get somebody to learn something that is long and difficult and takes a lot of commitment, but get them to learn it well?” – James Gee How do players learn a game?  They give it a try They...

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AMATYC Keynote Notes: Interaction and Impasse

Thursday I had the honor of providing the opening keynote for the AMATYC Conference in Denver, “Learning Math is Not a Spectator Sport.” I expect the video of the talk will be available to share next week, and rather than provide the slides (124 mostly stick-figure drawings), I’ll point you to some resources that will likely give you the information you’re looking for between now and when the full presentation becomes available. We covered three main themes: Interaction & Impasse (this post) Challenge & Curiosity Durable Learning I’ll provide resources for each of these categories, starting with Interaction and...

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Full version of Algeboats is out!

In case you’ve been waiting, the full version of Algeboats is out in the iPad store for $4.99. You can see some of the gameplay for the Lite version of Algeboats on Youtube. The game is designed to teach students about what algebraic variables mean and to begin to understand equations. It’s clever because the students don’t see equations to solve, but in the process of finding crate values that “make” the flags, they begin working backwards and thus solving the equations created by boat=flag. I’ve seen learners as young as 5 be absolutely delighted by the game (and the...

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Data Sleuthing

Khan Academy Idaho is a grant-funded initiative to help K-12 teachers in Idaho integrate digital devices and the Khan Academy program into their math classrooms. Yesterday I gave a keynote there called “Between a Rock and a Hard Place” about (1) the challenges facing math educators and (2) Data Sleuthing, a way to encourage math curiosity and data literacy in students. Resources from this presentation: Wolfram Alpha Gapminder Google Trends Many Eyes Visual.ly Google Fusion Tables Google Public Data Homework from the Presentation TED Talks: Hans Rosling Flowing Data CoolInfographics Guardian Data Blog Edward Tufte Measure of America InformationIsBeautiful...

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Level Up: Video Games for Learning Algebra

Last week I gave a presentation at AMATYC about video games for learning algebra. As usual, Mat Moore did a fantastic illustration for the prezi. It was staged in five levels: Level 1: Why use games? Level 2: What is a game? (manipulatives, puzzles, and games) Level 3: Become a Math Game Critic Level 4: Play GOOD Games Level 5: Good Algebra Video Games? You can click through the Prezi below. Level Up! Video Games for Learning Algebra on Prezi   Possibly Related Posts: Bringing the Real World to Your Math Class Every Day Group Exploration in Math AMATYC...

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