Category: Teaching Math

Elaborations for Creative Thinking in STEM

As I watch the proliferation of digital learning platforms, particularly in STEM education (where there are lots of objective-type problems), I am excited by the increased focus on learning and adaptivity but also a little uneasy. For the most part the motivations to “go digital” are pure – increase access to courses that students need, provide help that is more tailored to each student, give immediate feedback, provide more practice if the student wants it, and let students move at their own pace. My worry is that math and science students aren’t getting anything but highly-structured problems. Every problem that a...

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Learning Math is Not a Spectator Sport

In November, I gave the keynote at the American Mathematical Association of Two-Year Colleges (AMATYC) Conference in Denver. I have given versions of this talk that are not specific for mathematics, but I don’t have recordings of those. I promise that the math in this talk is not inaccessible and is used more for examples than a framework for the talk. In other words, don’t let the word “math” scare you away. The alternate version of the talk is “Learning is Not a Spectator Sport.” The first half of the video is the awards ceremony, so I’ve directed the...

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Recorded Webinar: Teaching Math in 2020

Just realized I never shared this webinar video from 2014 (you know, back when 2020 still seemed pretty far away). What Does Teaching Math look like in 2020? With every new iteration of technology, we create a generation of students whose primary media “language” for learning and interacting with the world is different than the one before it. In the last 5 years, technologies like free online videos, personalized learning software, and mobile devices, have been chipping away at the corners of education and traditional teaching. Technology-enhanced learning is here to stay, and it will alter the face of...

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AMATYC Keynote Notes: Challenge and Curiosity

In the 2016 AMATYC keynote, I covered three main themes: Interaction & Impasse (last post) Challenge & Curiosity (this post) Durable Learning Here are references and resources for Challenge & Curiosity: First, I have to point you to one of my favorite books on the subject, A Theory of Fun for Game Design, by Raph Koster. Quote from Game Design: “How do I get somebody to learn something that is long and difficult and takes a lot of commitment, but get them to learn it well?” – James Gee How do players learn a game?  They give it a try They...

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AMATYC Keynote Notes: Interaction and Impasse

Thursday I had the honor of providing the opening keynote for the AMATYC Conference in Denver, “Learning Math is Not a Spectator Sport.” I expect the video of the talk will be available to share next week, and rather than provide the slides (124 mostly stick-figure drawings), I’ll point you to some resources that will likely give you the information you’re looking for between now and when the full presentation becomes available. We covered three main themes: Interaction & Impasse (this post) Challenge & Curiosity Durable Learning I’ll provide resources for each of these categories, starting with Interaction and...

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