Learning Math is Not a Spectator Sport

Dec 4, 2016 by

In November, I gave the keynote at the American Mathematical Association of Two-Year Colleges (AMATYC) Conference in Denver.

I have given versions of this talk that are not specific for mathematics, but I don’t have recordings of those. I promise that the math in this talk is not inaccessible and is used more for examples than a framework for the talk. In other words, don’t let the word “math” scare you away. The alternate version of the talk is “Learning is Not a Spectator Sport.”

Three triangles surrounding a central triangle with the letters C, I, and D
The first half of the video is the awards ceremony, so I’ve directed the embed link below to begin when the keynote actually begins at 45:48 (direct link to video on YouTube beginning at the keynote is here).

The talk emphasizes the importance of interaction, and as such, this talk has a lot of audience interaction in it near the beginning, so you may want to jump through some of that interaction as you watch (between 51:30 and 1:02:00).

At the end of the keynote, audience members are invited to participate in a Weekly Teaching Challenge to continue exploring the ideas and research in the talk. You’re invited too. Just sign up!


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Recorded Webinar: Teaching Math in 2020

Nov 30, 2016 by

Just realized I never shared this webinar video from 2014 (you know, back when 2020 still seemed pretty far away).

What Does Teaching Math look like in 2020?

With every new iteration of technology, we create a generation of students whose primary media “language” for learning and interacting with the world is different than the one before it. In the last 5 years, technologies like free online videos, personalized learning software, and mobile devices, have been chipping away at the corners of education and traditional teaching. Technology-enhanced learning is here to stay, and it will alter the face of education, like it or not. This webinar is your guide to navigating and thriving in this new world.

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AMATYC Keynote Notes: Challenge and Curiosity

Nov 21, 2016 by

In the 2016 AMATYC keynote, I covered three main themes:

  1. Interaction & Impasse (last post)
  2. Challenge & Curiosity (this post)
  3. Durable Learning

Here are references and resources for Challenge & Curiosity:

First, I have to point you to one of my favorite books on the subject, A Theory of Fun for Game Design, by Raph Koster.

Quote from Game Design: “How do I get somebody to learn something that is long and difficult and takes a lot of commitment, but get them to learn it well?” – James Gee

How do players learn a game? 

  • They give it a try
  • They push at boundaries
  • They try over and over
  • They seek patterns

It looks something like this:

Shows web of many nodes and branches coming off a person, with bridges between branches and potential paths to expand knowledge.

How does a player learn a game?

How do we teach students?

  • We tell them what we’re going to tell them.
  • We tell them.
  • We tell them what we told them.
  • We have them practice repetitively.

It looks something like this:

Very few linear paths branching out from the person at the center. Few nodes and few places to expand on knowledge.

How do we teach students?

Reference: Productive Failure in Mathematical Problem Solving

There’s a much wider body of research on productive failure worth reading.

Video: Playing to Learn Math

Resource: Good Questions from Cornell

Resource: Classroom Voting Questions from Carroll College

Design more activities that let the student figure out the mathematical puzzle, instead of providing all the secrets yourself.

Shows the graph of a rational function with vertical asymptote at x=5 and horizontal asymptote at y=2.

Explain the differences in the graphs: The student is given five rational functions to graph, each function looks only slightly different mathematically but produces very different results.

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AMATYC Keynote Notes: Interaction and Impasse

Nov 19, 2016 by

Thursday I had the honor of providing the opening keynote for the AMATYC Conference in Denver, “Learning Math is Not a Spectator Sport.” I expect the video of the talk will be available to share next week, and rather than provide the slides (124 mostly stick-figure drawings), I’ll point you to some resources that will likely give you the information you’re looking for between now and when the full presentation becomes available.

Selfie with room full of participants in the background

Keynote Selfie

We covered three main themes:

  1. Interaction & Impasse (this post)
  2. Challenge & Curiosity
  3. Durable Learning

I’ll provide resources for each of these categories, starting with Interaction and Impasse, in this post.

Interaction and Impasse


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Full version of Algeboats is out!

Mar 8, 2014 by

In case you’ve been waiting, the full version of Algeboats is out in the iPad store for $4.99.

You can see some of the gameplay for the Lite version of Algeboats on Youtube.

The game is designed to teach students about what algebraic variables mean and to begin to understand equations. It’s clever because the students don’t see equations to solve, but in the process of finding crate values that “make” the flags, they begin working backwards and thus solving the equations created by boat=flag. I’ve seen learners as young as 5 be absolutely delighted by the game (and the fact that they are doing algebra). Parents, of course, will be delighted as well.

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Data Sleuthing

Apr 4, 2013 by

Khan Academy Idaho is a grant-funded initiative to help K-12 teachers in Idaho integrate digital devices and the Khan Academy program into their math classrooms. Yesterday I gave a keynote there called “Between a Rock and a Hard Place” about (1) the challenges facing math educators and (2) Data Sleuthing, a way to encourage math curiosity and data literacy in students.

Resources from this presentation:

Homework from the Presentation

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