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# Category: Play and Learn

## AMATYC Keynote Notes: Challenge and Curiosity

In the 2016 AMATYC keynote, I covered three main themes: Interaction & Impasse (last post) Challenge & Curiosity (this post) Durable Learning Here are references and resources for Challenge & Curiosity: First, I have to point you to one of my favorite books on the subject, A Theory of Fun for Game Design, by Raph Koster. Quote from Game Design: “How do I get somebody to learn something that is long and difficult and takes a lot of commitment, but get them to learn it well?” – James Gee How do players learn a game?  They give it a try They...

## Full version of Algeboats is out!

In case you’ve been waiting, the full version of Algeboats is out in the iPad store for \$4.99. You can see some of the gameplay for the Lite version of Algeboats on Youtube. The game is designed to teach students about what algebraic variables mean and to begin to understand equations. It’s clever because the students don’t see equations to solve, but in the process of finding crate values that “make” the flags, they begin working backwards and thus solving the equations created by boat=flag. I’ve seen learners as young as 5 be absolutely delighted by the game (and the...

## Board Games that Change Attitudes

Two weeks ago I attended the APF ProDev Gathering in Orlando on the future of Games and Simulations. A great time was had by all, and we had an enlightening time thinking about what games and simulations would be used for 10-15 years from now. Several games I learned about are worthy of mention here: Buffalo (by tiltfactor) is a game that has been shown to change your attitude about stereotyping careers based on gender and ethnicity. You wouldn’t really know that from playing it, but players walk away being more aware of how much they know (or didn’t know)...

## Level Up: Video Games for Learning Algebra

Last week I gave a presentation at AMATYC about video games for learning algebra. As usual, Mat Moore did a fantastic illustration for the prezi. It was staged in five levels: Level 1: Why use games? Level 2: What is a game? (manipulatives, puzzles, and games) Level 3: Become a Math Game Critic Level 4: Play GOOD Games Level 5: Good Algebra Video Games? You can click through the Prezi below. Level Up! Video Games for Learning Algebra on Prezi   Possibly Related Posts: Group Exploration in Math AMATYC Keynote Notes: Challenge and Curiosity Full version of Algeboats is...

## Coming out of the Closet: I’m a Game Designer!

I don’t even really know how to begin here. For the last three years I’ve been working on a secret little project that I wasn’t allowed to talk about in public (NDA). I’ve been designing digital games for learning algebra in my (ha ha) free time. The last couple months have been an absolutely insane flurry of activity as we approached the launch date and as a result, I haven’t posted much. Finally I can tell you that I’m no longer a wannabe game designer. I’ve designed four game apps that are now out in the iPad App store!...