Category: Design Process

ESIL: A Learning Lens for the Digital Age

In the early 90’s, most people had three reasonable choices for looking up the information you did not know: a book or journal you owned, the notes you took in class, or a library. In all of these cases, you had to physically move yourself to the location where the information source was stored. The best bet to be able to state information quickly was to know the information yourself. Given that we are humans, let’s assume the accuracy of all the information we hold in our heads is (at best) 80%. In the later 90’s and early 00’s,...

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Why prototype a digital course?

Very few of us would buy an unbuilt home without at least viewing a model home that conveys the look and feel of the interior and exterior of the rest of the community. We should be unwilling to build (or buy) an entire course (a “row” of units, modules, chapters, or weeks of content) without seeing at least one “model unit” first. In the software world, a low-fidelity prototype is used to give the look and feel of a future product. With this prototype there is some hand-waving (mockups) to explain away missing functionality and potential users are asked how they...

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