Category: Edge of Learning

Recorded Webinar: Teaching Math in 2020

Just realized I never shared this webinar video from 2014 (you know, back when 2020 still seemed pretty far away). What Does Teaching Math look like in 2020? With every new iteration of technology, we create a generation of students whose primary media “language” for learning and interacting with the world is different than the one before it. In the last 5 years, technologies like free online videos, personalized learning software, and mobile devices, have been chipping away at the corners of education and traditional teaching. Technology-enhanced learning is here to stay, and it will alter the face of...

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AMATYC Keynote Notes: Challenge and Curiosity

In the 2016 AMATYC keynote, I covered three main themes: Interaction & Impasse (last post) Challenge & Curiosity (this post) Durable Learning Here are references and resources for Challenge & Curiosity: First, I have to point you to one of my favorite books on the subject, A Theory of Fun for Game Design, by Raph Koster. Quote from Game Design: “How do I get somebody to learn something that is long and difficult and takes a lot of commitment, but get them to learn it well?” – James Gee How do players learn a game?  They give it a try They...

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Interdisciplinary Courseware to the Rescue?

In the midst of all the bling of media-rich, adaptive, personalized, [insert-buzzword-here] digital products, there is a lurking underlying problem:   Teaching the same 100-yr old curriculum via innovative digital methods is not solving the real learning problems. #DLNchat #needbetter — Maria H. Andersen (@busynessgirl) October 11, 2016 The general education curriculum in higher education has barely changed. Today’s world is cross-disciplinary, culturally diverse, and team-oriented. There is almost no problem that can be solved in a silo content area with a team of one. We need new cross-disciplinary curriculum. We need courses that are more engaging and reflective of today’s...

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Why prototype a digital course?

Very few of us would buy an unbuilt home without at least viewing a model home that conveys the look and feel of the interior and exterior of the rest of the community. We should be unwilling to build (or buy) an entire course (a “row” of units, modules, chapters, or weeks of content) without seeing at least one “model unit” first. In the software world, a low-fidelity prototype is used to give the look and feel of a future product. With this prototype there is some hand-waving (mockups) to explain away missing functionality and potential users are asked how they...

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The Road Back to Higher Education

In 2012, I left Higher Education to work in the software world. It was bittersweet, because I had finished a Ph.D. on Higher Education Leadership only one year before I left. My decision to leave was a hard one, but I couldn’t see an effective solution path to change learning within traditional higher education. I studied effort after effort to make changes within departments, institutions, and systems, only to see that potential innovations to higher education rarely moved the needle very far from the traditional steady-state. The semester that I finished my Ph.D. was the same one that huge...

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